Current Publish notes on Test Center Only! Thursday, February 03, 2005 (13:15:46)
Posted by Zosimus
Inventory
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Inventory has been increased to now hold 80 items
Structures
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All Housing item limits have been changed. This will mean that small houses can
now store 100 items for a Naboo small house, and 200 for the the other small
and medium houses. Large houses and Guild Halls can now store 400 items each
instead of being limited to 250 items each
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Large houses should now take up 5 lots instead of 6.
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Guild halls should now take up 5 lots instead of 7.
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Fixed a problem that can cause items dropped into a structure to disappear
after you leave the structure and re-enter the structure later.
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You will now be able to interface with a structure from 30meters instead of 10
meters (no more having to be within touching distance of the structure factory
in order to change its settings.
-
Fixed when you are too far from a structure to /name, /paymaint you get a
message "You are too far from the terminal to purchase a ticket."
Inventory
-
Inventory has been increased to now hold 80 items
Structures
-
All Housing item limits have been changed. This will mean that small houses can
now store 100 items for a Naboo small house, and 200 for the the other small
and medium houses. Large houses and Guild Halls can now store 400 items each
instead of being limited to 250 items each
-
Large houses should now take up 5 lots instead of 6.
-
Guild halls should now take up 5 lots instead of 7.
-
Fixed a problem that can cause items dropped into a structure to disappear
after you leave the structure and re-enter the structure later.
-
You will now be able to interface with a structure from 30meters instead of 10
meters (no more having to be within touching distance of the structure factory
in order to change its settings.
-
Fixed when you are too far from a structure to /name, /paymaint you get a
message "You are too far from the terminal to purchase a ticket."
Profession Smuggler
-
Smugglers no longer have an artificial faction point cap when buying faction
points. The cap is their actual point cap. Signing up with the faction will
make a larger bribery option available, and rising in ranks will increase the
cap as per normal factional progression.
Profession Combat Medic, Doctors and Medics
-
The total amount of time delay between Medic wound healing has been reduced to
a third of the original delay.
Profession Entertainer / Dancer / Musician
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The minimum time required to watch an Entertainer before having a mind buff
applied has been reduced from 2 minutes to 1 minute.
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Increased Entertainer/Dancer/Musician wound healing
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It now takes half as long to apply an Entertainer mind buff.
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It now takes a quarter of the time it used to take to heal Mind/Focus/Willpower
wounds.
All Professions
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Removed all apprentice XP requirements from all professions
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Decreased Incapacitation Time by 50%
UI
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The radial menu options to invite someone to your group has been increased from
32m to a max distance of 90 meters.
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An option to display faction rank has been added to the Community - Character
UI page. When enabled, the faction rank will be displayed above your character
(just below the character name).
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An option was added to turn off game object arrows on the radar
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An option was added to turn off friendly NPCs from radar
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All skills with three line names now appear correctly in skills window
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Radial Menus on installations (factories and harvesters) will be accessible up
to approximately 20m from the outer edge of the installation.
Spawn
Profession Artisan
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Fixed the over brightening of the surveying effect
Space
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The yacht, the yt1300, the Decimator, and the Nova Courier should not longer
take up a lot space.
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Added about 20 new space missions in the Dathomir and Rori space zones.
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Dathomir Station
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New destroy and escort missions for Imperial pilots
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New destroy and escort missions for Privateer pilots
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New story-driven missions for Imperial pilots
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New story-driven missions for Privateer pilots
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Rori Station
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New destroy and escort missions for Imperial pilots
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New destroy and escort missions for RSF pilots
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New story-driven missions for Rebel pilots
Combat
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Wounded players can no longer migrate stats that would result in a sum total of
0 or less due to wounds causing permanent incapacitation
Server Stability
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Improved client stability
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Fixed a problem players were experiencing with a rubberbanding effect.
Chat
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Added a "CNTRL + R" command for replying to "/tells". Reply currently has the
issue of replying to the last person that sent you a message. So, if you /reply
to someone and you receive a message in the middle of the response, your
private message is sent to another player. This is now fixed by changing CTRL+R
to send a "tell" the player who sent you the last message at the time you hit
CTRL+R.
Japanese Localizations
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/log will now save Japanese chat correctly
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Chat messages can be in Japanese in macros!
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IME candidate window now appears relative to the text being typed
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